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146
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DIGRA
2005
Springer
15 years 9 months ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
INFOCOM
2007
IEEE
15 years 9 months ago
Losing Opportunism: Evaluating Service Integration in an Opportunistic Wireless System
Abstract— In this paper we evaluate interactions among flowlevel performance metrics when integrating QoS and best effort flows in a wireless system using opportunistic schedul...
Hongseok Kim, Gustavo de Veciana
ICCCN
2008
IEEE
15 years 10 months ago
The RNA Metaprotocol
— The Recursive Network Architecture (RNA) explores the relationship of layering to protocol and network architecture. RNA examines the implications of using a single, tunable pr...
Joseph D. Touch, Venkata K. Pingali
149
Voted
PETRA
2009
ACM
15 years 10 months ago
Ambient kitchen: designing situated services using a high fidelity prototyping environment
The Ambient Kitchen is a high fidelity prototype for exploring the design of pervasive computing algorithms and applications for everyday environments. The environment integrates ...
Patrick Olivier, Guangyou Xu, Andrew Monk, Jesse H...
100
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ICC
2007
IEEE
111views Communications» more  ICC 2007»
15 years 10 months ago
SecureRank: A Risk-Based Vulnerability Management Scheme for Computing Infrastructures
— In this paper, we introduce a new scheme called SecureRank for prioritizing vulnerabilities to patch in computing systems/networks. This has become a key issue for IT infrastru...
Reiko Ann Miura-Ko, Nicholas Bambos