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DIGRA
2005
Springer
14 years 2 months ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
INFOCOM
2007
IEEE
14 years 2 months ago
Losing Opportunism: Evaluating Service Integration in an Opportunistic Wireless System
Abstract— In this paper we evaluate interactions among flowlevel performance metrics when integrating QoS and best effort flows in a wireless system using opportunistic schedul...
Hongseok Kim, Gustavo de Veciana
ICCCN
2008
IEEE
14 years 3 months ago
The RNA Metaprotocol
— The Recursive Network Architecture (RNA) explores the relationship of layering to protocol and network architecture. RNA examines the implications of using a single, tunable pr...
Joseph D. Touch, Venkata K. Pingali
PETRA
2009
ACM
14 years 3 months ago
Ambient kitchen: designing situated services using a high fidelity prototyping environment
The Ambient Kitchen is a high fidelity prototype for exploring the design of pervasive computing algorithms and applications for everyday environments. The environment integrates ...
Patrick Olivier, Guangyou Xu, Andrew Monk, Jesse H...
ICC
2007
IEEE
111views Communications» more  ICC 2007»
14 years 2 months ago
SecureRank: A Risk-Based Vulnerability Management Scheme for Computing Infrastructures
— In this paper, we introduce a new scheme called SecureRank for prioritizing vulnerabilities to patch in computing systems/networks. This has become a key issue for IT infrastru...
Reiko Ann Miura-Ko, Nicholas Bambos