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» Two Methods for Interpolating Rigid Body Motions
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ICCV
2009
IEEE
13 years 5 months ago
The Normalized Subspace Inclusion: Robust clustering of motion subspaces
Perceiving dynamic scenes of rigid bodies, through affine projections of moving 3D point clouds, boils down to clustering the rigid motion subspaces supported by the points' ...
Nuno Pinho da Silva, João Paulo Costeira
IVC
2008
145views more  IVC 2008»
13 years 7 months ago
Camera calibration from human motion
This paper presents a method for the self-calibration of non-rigid affine structure to a Euclidean co-ordinate frame from only two views by enforcing constraints derived from the ...
Philip A. Tresadern, Ian D. Reid
TVCG
2008
135views more  TVCG 2008»
13 years 7 months ago
A Fast and Stable Penalty Method for Rigid Body Simulation
Two methods have been used extensively to model resting contact for rigid body simulation. The first approach, the penalty method, applies virtual springs to surfaces in contact to...
Evan Drumwright
CORR
2006
Springer
140views Education» more  CORR 2006»
13 years 7 months ago
A Vortex Method for Bi-phasic Fluids Interacting with Rigid Bodies
We present an accurate Lagrangian method based on vortex particles, level-sets, and immersed boundary methods, for animating the interplay between two fluids and rigid solids. We ...
Mathieu Coquerelle, Jérémie Allard, ...
CVPR
2003
IEEE
14 years 9 months ago
Optimal Segmentation of Dynamic Scenes from Two Perspective Views
We present a novel algorithm for optimally segmenting dynamic scenes containing multiple rigidly moving objects. We cast the motion segmentation problem as a constrained nonlinear...
René Vidal, Shankar Sastry