Perceiving dynamic scenes of rigid bodies, through affine projections of moving 3D point clouds, boils down to clustering the rigid motion subspaces supported by the points' ...
This paper presents a method for the self-calibration of non-rigid affine structure to a Euclidean co-ordinate frame from only two views by enforcing constraints derived from the ...
Two methods have been used extensively to model resting contact for rigid body simulation. The first approach, the penalty method, applies virtual springs to surfaces in contact to...
We present an accurate Lagrangian method based on vortex particles, level-sets, and immersed boundary methods, for animating the interplay between two fluids and rigid solids. We ...
We present a novel algorithm for optimally segmenting dynamic scenes containing multiple rigidly moving objects. We cast the motion segmentation problem as a constrained nonlinear...