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VR
2000
IEEE
127views Virtual Reality» more  VR 2000»
13 years 12 months ago
Physically-based Manipulation on the Responsive Workbench
This paper describes how a physical simulation can be integrated with our Responsive Workbench system to support complex assembly tasks involving multiple hands and users. Our sys...
Bernd Fröhlich, Henrik Tramberend, Andrew C. ...
CW
2003
IEEE
14 years 23 days ago
Virtual Spaces as Artifacts: Implications for the Design of Educational CVEs
Space is important for learning and socializing. Cyberworlds provide a new space for socialization and communication with a great degree of flexibility, allowing users to create a...
Ekaterina Prasolova-Førland
APCHI
1998
IEEE
13 years 11 months ago
Claymore: Augmented Direct Manipulation of Three-Dimensional Objects
This paper describes a method for manipulating a threedimensional object without considering conventional three independent orthogonal views. We apply the direct manipulation to o...
Hideki Mitsunobu, Takashi Oshiba, Jiro Tanaka
UCS
2007
Springer
14 years 1 months ago
Activity Recognition Based on Intra and Extra Manipulation of Everyday Objects
Recognizing activities based on an actor’s interaction with everyday objects is an important research approach within ubiquitous computing. We present a recognition approach whic...
Dipak Surie, Fabien Lagriffoul, Thomas Pederson, D...
HCI
2009
13 years 5 months ago
Neurocognitive Workload Assessment Using the Virtual Reality Cognitive Performance Assessment Test
The traditional approach to assessing neurocognitive performance makes use of paper and pencil neuropsychological assessments. This received approach has been criticized as limited...
Thomas D. Parsons, Louise Cosand, Christopher G. C...