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PRESENCE
2006
197views more  PRESENCE 2006»
13 years 7 months ago
A Spring Model for Whole-Hand Virtual Grasping
We present a physically-based approach to grasping and manipulation of virtual objects that produces visually realistic results, addresses the problem of visual interpenetration o...
Christoph W. Borst, Arun P. Indugula
ICRA
2000
IEEE
108views Robotics» more  ICRA 2000»
13 years 12 months ago
Deformable Volumes in Path Planning Applications
This paper addresses the problem of path planning for a class of deformable volumes under fairly general manipulation constraints. The underlying geometric model for the volume is...
Elliot Anshelevich, Scott Owens, Florent Lamiraux,...
MMM
2003
Springer
154views Multimedia» more  MMM 2003»
14 years 24 days ago
On Generating Virtual Worlds from Domain Ontologies
Virtual Worlds are computer-hosted visual environments that create the effect of an interactive three-dimensional world in which objects have a sense of spatial and physical prese...
Olga De Troyer, Wesley Bille, Raul Romero, Peter S...
CG
1999
Springer
13 years 7 months ago
Virtual reality as a tool for verification of assembly and maintenance processes
Business process re-engineering is becoming a main focus in today's efforts to overcome problems and deficits in the automotive and aerospace industries (e.g., integration in...
Antonino Gomes de Sá, Gabriel Zachmann
UIC
2007
Springer
14 years 1 months ago
Activity Recognition Using an Egocentric Perspective of Everyday Objects
This paper presents an activity recognition approach based on the tracking of a specific human actor’s current object manipulation actions, complemented by two kinds of situation...
Dipak Surie, Thomas Pederson, Fabien Lagriffoul, L...