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VR
2003
IEEE
137views Virtual Reality» more  VR 2003»
14 years 24 days ago
Human Movement Performance in Relation to Path Constraint - The Law of Steering in Locomotion
We examine the law of steering – a quantitative model of human movement time in relation to path width and length previously established in hand drawing movement – in a VR loc...
Shumin Zhai, Rogier Woltjer
CORR
2008
Springer
134views Education» more  CORR 2008»
13 years 7 months ago
Implementation of perception and action at nanoscale
Real time combination of nanosensors and nanoactuators with virtual reality environment and multisensorial interfaces enable us to efficiently act and perceive at nanoscale. Advan...
Sylvain Marlière, Jean-Loup Florens, Floren...
IJVR
2007
131views more  IJVR 2007»
13 years 7 months ago
From Physics-based Simulation to the Touching of Textiles: The HAPTEX Project
—While the animation and rendering techniques used in the domain of textile simulation have dramatically evolved during the last two decades, the ability to manipulate and modify...
Nadia Magnenat-Thalmann, Pascal Volino, Ugo Bonann...
VR
2009
IEEE
319views Virtual Reality» more  VR 2009»
14 years 2 months ago
Virtual Heliodon: Spatially Augmented Reality for Architectural Daylighting Design
We present an application of interactive global illumination and spatially augmented reality to architectural daylight modeling that allows designers to explore alternative design...
Yu Sheng, Theodore C. Yapo, Christopher Young, Bar...
CGI
1999
IEEE
13 years 12 months ago
Virtual Laboratory: An Interactive Software Environment for Computer Graphics
Many activities in computer graphics can be regarded as experiments on virtual objects or models. In the process of experimentation the existing models are gradually improved and ...
Pavol Federl, Przemyslaw Prusinkiewicz