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» Two-Layer Generative Models for Sport Video Mining
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EUROMICRO
2004
IEEE
13 years 11 months ago
Melisa - A Distributed Multimedia System for Multi-Platform Interactive Sports Content Broadcasting
The new generation of television viewers is currently being confronted and becoming acquainted with a series of technological developments in the realm of consumer electronics and...
Emmanuel Papaioannou, Vasilis Karagianis, Kostas K...
CVPR
2010
IEEE
14 years 18 days ago
Motion Fields to Predict Play Evolution in Dynamic Sport Scenes
Videos of multi-player team sports provide a challenging domain for dynamic scene analysis. Player actions and interactions are complex as they are driven by many factors, such as...
Kihwan Kim, Matthias Grundmann, Ariel Shamir, Iain...
SPIESR
2003
230views Database» more  SPIESR 2003»
13 years 9 months ago
Bridging the semantic gap in sports
One of the major challenges facing current media management systems and related applications is the so-called ‘‘semantic gap’’ between the rich meaning that a user desires...
Baoxin Li, James H. Errico, Hao Pan, M. Ibrahim Se...
SIGGRAPH
2010
ACM
14 years 7 days ago
VideoMocap: modeling physically realistic human motion from monocular video sequences
This paper presents a video-based motion modeling technique for generating physically realistic human motion from monocular video sequences. We formulate the video-based motion mo...
Xiaolin Wei, Jinxiang Chai
ICPR
2006
IEEE
14 years 8 months ago
Unusual Event Detection via Multi-camera Video Mining
This paper describes a framework for detecting unusual events in surveillance videos. Most surveillance systems consist of multiple video streams, but traditional event detection ...
Hanning Zhou, Don Kimber