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2010
ACM
15 years 2 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
IMC
2010
ACM
15 years 2 months ago
Network traffic characteristics of data centers in the wild
Although there is tremendous interest in designing improved networks for data centers, very little is known about the network-level traffic characteristics of current data centers...
Theophilus Benson, Aditya Akella, David A. Maltz
169
Voted
IMCSIT
2010
15 years 2 months ago
A Breast Cancer Classifier based on a Combination of Case-Based Reasoning and Ontology Approach
Breast cancer is the second most common form of cancer amongst females and also the fifth most cause of cancer deaths worldwide. In case of this particular type of malignancy, earl...
Essam AbdRabou, Abdel-Badeeh Salem
IPCV
2010
15 years 2 months ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao
148
Voted
IPPS
2010
IEEE
15 years 2 months ago
Parallel Task for parallelizing object-oriented desktop applications
As multi-cores arrive for mainstream desktop systems, developers must invest the effort to parallelize their applications. We present Parallel Task (short ParaTask), a solution to ...
Nasser Giacaman, Oliver Sinnen
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