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ML
2006
ACM
13 years 7 months ago
Universal parameter optimisation in games based on SPSA
Most game programs have a large number of parameters that are crucial for their performance. While tuning these parameters by hand is rather difficult, efficient and easy to use ge...
Levente Kocsis, Csaba Szepesvári
PAMI
2008
190views more  PAMI 2008»
13 years 7 months ago
Scene Classification Using a Hybrid Generative/Discriminative Approach
We investigate whether dimensionality reduction using a latent generative model is beneficial for the task of weakly supervised scene classification. In detail we are given a set ...
Anna Bosch, Andrew Zisserman, Xavier Muñoz
MTA
2006
283views more  MTA 2006»
13 years 7 months ago
An evaluation of image based steganography methods
- Steganography is a process that involves hiding a message in an appropriate carrier for example an image or an audio file. The carrier can then be sent to a receiver without anyo...
Karen Bailey, Kevin Curran
IANDC
2007
152views more  IANDC 2007»
13 years 7 months ago
The reactive simulatability (RSIM) framework for asynchronous systems
We define reactive simulatability for general asynchronous systems. Roughly, simulatability means that a real system implements an ideal system (specification) in a way that pre...
Michael Backes, Birgit Pfitzmann, Michael Waidner
SLOGICA
2008
101views more  SLOGICA 2008»
13 years 7 months ago
A Dynamic-Logical Perspective on Quantum Behavior
In this paper we show how recent concepts from Dynamic Logic, and in particular from Dynamic Epistemic logic, can be used to model and interpret quantum behavior. Our main thesis ...
Alexandru Baltag, Sonja Smets