We report on a diary study of the activities of information workers aimed at characterizing how people interleave multiple tasks amidst interruptions. The week-long study revealed...
An assumption behind much work on the use of tangibles for learning is that there are individual cognitive benefits related to the physical manipulation of materials. However, pr...
—One part of the vision of ubiquitous computing is the integration of sensing and actuation nodes into everyday objects, clothes worn on the body, and in large numbers into the e...
Clemens Lombriser, Andreas Bulling, Andreas Breite...
We investigate the use of haptic feedback for enhancing user performance with remote pointing devices. We present a number of concepts that use haptic feedback on such devices and...
Laurens R. Krol, Dzmitry Aliakseyeu, Sriram Subram...
This paper explores the use of an outcome matrix as a computational representation of social interaction suitable for implementation on a robot. An outcome matrix expresses the re...