In previous work we have presented a prototype of an assistant system for the blind that can be used for self-localization and interactive object identification of static objects ...
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
We used human movement as the basis for designing a collaborative aesthetic design environment. Our intention was to promote social interaction and creative expression. We employe...
Andrew Webb, Andruid Kerne, Eunyee Koh, Pranesh Jo...
In a recent work, we have shown that it is not possible to dependably build any type of distributed f fault or intrusiontolerant system under the asynchronous model. This result f...
Paulo Sousa, Nuno Ferreira Neves, Paulo Verí...
This paper describes an infrastructure for the deployment and use of Web Services that are resilient to the failure of the nodes that host those services. The infrastructure prese...
Stuart J. Norcross, Alan Dearle, Graham N. C. Kirb...