Emotions play a critical role in creating engaging and believable characters to populate virtual worlds. Our goal is to create general computational models to support characters t...
Future computing systems interact with a large number of users moving around buildings and streets. In this paper, we propose an example of such systems and how to evaluate ubicomp...
Abstract In this paper, we present a human-robot teaching framework that uses "virtual" games as a means for adapting a robot to its user through natural interaction in a...
In this demonstration we will present the Tactical Iraqi, one of the implementations of the Tactical Language and Culture Training System (TLTS). The system helps learners acquire...
This paper describes an authoring language for specifying communicative behavior and interaction of agents in virtual worlds. We focus on the popular three-dimensional (3D) multi-...
Sebastian Ullrich, Helmut Prendinger, Mitsuru Ishi...