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CHI
2010
ACM
14 years 22 days ago
Designing games for learning: insights from conversations with designers
This paper presents insights about design practices that can lead to effective and fun games for learning, gleaned from interviews with experienced game developers. We based our a...
Katherine Isbister, Mary Flanagan, Chelsea Hash
CHI
2008
ACM
13 years 10 months ago
When the designer becomes the user: designing a system for therapists by becoming a therapist
In this paper, we present the design process for developing a technology to support therapists for children with autism. To learn about the domain for which we were designing, one...
Julie A. Kientz, Gregory D. Abowd
INTETAIN
2005
Springer
14 years 2 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
SIGECOM
2011
ACM
259views ECommerce» more  SIGECOM 2011»
12 years 11 months ago
Designing adaptive trading agents
ended abstract summarizes the research presented in Dr. Pardoe’s recently-completed Ph.D. thesis [Pardoe 2011]. The thesis considers how adaptive trading agents can take advantag...
David Pardoe, Peter Stone
CHI
2011
ACM
13 years 12 days ago
MonoTrans2: a new human computation system to support monolingual translation
In this paper, we present MonoTrans2, a new user interface to support monolingual translation; that is, translation by people who speak only the source or target language, but not...
Chang Hu, Benjamin B. Bederson, Philip Resnik, Yak...