Affective computing systems face challenges in relating objective measures with subjective human experiences. Many systems have either focused on objective measures as a substitut...
Playing a business game needs to be both educational and entertaining. Thus, evaluation of the experience of playing games needs to incorporate both effective and affective dimens...
Designing for a supple interaction, involving users bodily and emotionally into a ‘dance’ with a system is a challenging task. Any break-ups in interaction become fatal to the...
A typical consent dialog was shown in 2×2×3 experimental variations to 80,000 users of an online privacy tool. We find that polite requests and button texts pointing to a volun...
This paper explores how homeless young people, aged 1325, make use of information systems in daily life. Observed in a community technology center, four different examples of uses...