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CHI
2010
ACM
13 years 10 months ago
The reactable: tangible and tabletop music performance
In this paper we present the Reactable, a new electronic musical instrument with a simple and intuitive tabletop interface that turns music into a tangible and visual experience, ...
Sergi Jordà
ACMACE
2005
ACM
13 years 11 months ago
Interactive and enjoyable interface in museum
Exhibitions at a scientific museum are usually difficult for ordinary school pupils. To improve the issues of current explanation systems, we use Personal Data Assistant (PDA) dev...
Fusako Kusunoki, Takako Yamaguti, Takuichi Nishimu...
ACMDIS
2010
ACM
13 years 7 months ago
SnowGlobe: the development of a prototype awareness system for longitudinal field studies
Awareness systems are a novel class of communication systems that enable people to be conscious of each other in a peripheral way. To better understand how people experience these...
Thomas Visser, Martijn H. Vastenburg, David V. Key...
EDUTAINMENT
2006
Springer
14 years 17 days ago
Computer-Assisted Teaching in Class Situation: A High-School Math Lab on Vectors
This paper presents our design and experiment of a computer-assisted class laboratory on vectors in high-school. Our main goal is to improve the acquisition on notions by all pupi...
Maud Marchal, Peggy Provent, Frederic Ruyer, Pirou...
ACMACE
2009
ACM
14 years 1 months ago
Familiars: representing Facebook users' social behaviour through a reflective playful experience
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...