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PERVASIVE
2006
Springer
13 years 8 months ago
Keep Your Eyes on the Road and Your Finger on the Trigger - Designing for Mixed Focus of Attention in a Mobile Game for Brief En
In this paper we present an initial user feedback study of the Road Rager prototype. Road Rager is a mixed reality game, designed to enable passengers in different cars to play aga...
Liselott Brunnberg, Oskar Juhlin
ICSE
2007
IEEE-ACM
14 years 9 months ago
Plug-and-Play Architectural Design and Verification
Abstract. In software architecture, components represent the computational units of a system and connectors represent the interactions among those units. Making decisions about the...
Shangzhu Wang, George S. Avrunin, Lori A. Clarke
CHI
2004
ACM
14 years 9 months ago
Collision warning design to mitigate driver distraction
As computers and other information technology move into cars and trucks, distraction-related crashes are likely to become an important problem. This paper begins to address this p...
John D. Lee, Joshua D. Hoffman, Elizabeth Hayes
INTERACT
2003
13 years 10 months ago
Manipulating and Annotating Slides in a Multi-Display Environment
: In a meeting room environment with multiple public wall displays and personal notebook computers, it is possible to design a highly interactive experience for manipulating and an...
Patrick Chiu, Qiong Liu, John S. Boreczky, Jonatha...
ACMACE
2005
ACM
14 years 2 months ago
Exploring spatial narratives and mixed reality experiences in Oakland Cemetery
The Historic Oakland Cemetery in downtown Atlanta provides a unique setting for exploring the challenges of location-based mixed-reality experience design. Our objective is to ent...
Steven Dow, Jaemin Lee, Christopher Oezbek, Blair ...