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COOPIS
2003
IEEE
14 years 2 months ago
Jini Supporting Ubiquitous and Pervasive Computing
The overall purpose of this article is partly to give a brief overview of the TangO conceptual model, partly to explore the Jini technology as a means for support of pervasive syst...
Kasper Hallenborg, Bent Bruun Kristensen
HCI
2007
13 years 10 months ago
Performance Improvement of SCTP for Heterogeneous Ubiquitous Environment
SCTP(Stream Control Transmission Protocol) is a new IETF transport protocol over the IP network. Transport protocol is responsible for reliable delivery of a message form a host to...
Doo-Won Seo, Hyuncheol Kim, Jahwan Koo, Jinwook Ju...
BCSHCI
2007
13 years 10 months ago
Habitats: a simple way to bridge artifacts, professions, and theories in ubiquitous design
This paper briefly shows how product designers as well as information system designers may use the habitat framework as a tool to inform their understanding of the pervasive compu...
Martin Brynskov, Gunnar Kramp
PUC
2002
165views more  PUC 2002»
13 years 8 months ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
COMSWARE
2006
IEEE
14 years 2 months ago
The SIMPLE presence and event architecture
— Current presence systems offer only basic services that are mostly useful for dial-up environments, while event services have not seen widespread deployment. We describe the SI...
Henning Schulzrinne