Abstract The significant overhead related to frequent location updates from moving objects often results in poor performance. As most of the location updates do not affect the quer...
Markov jump processes and continuous time Bayesian networks are important classes of continuous time dynamical systems. In this paper, we tackle the problem of inferring unobserve...
We define stochastic timed games, which extend two-player timed games with probabilities (following a recent approach by Baier et al), and which extend in a natural way continuous-...
We consider the problem of synthesizing controllers for timed systems modeled using timed automata. The point of departure from earlier work is that we consider controllers that ha...
Patricia Bouyer, Deepak D'Souza, P. Madhusudan, An...
Using an automata-theoretic approach, we investigate the decidability of liveness properties (called Presburger liveness properties) for timed automata when Presburger formulas on ...
Zhe Dang, Pierluigi San Pietro, Richard A. Kemmere...