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CHI
2007
ACM
14 years 10 months ago
Understanding and developing models for detecting and differentiating breakpoints during interactive tasks
The ability to detect and differentiate breakpoints during task execution is critical for enabling defer-to-breakpoint policies within interruption management. In this work, we ex...
Shamsi T. Iqbal, Brian P. Bailey
FDG
2009
ACM
14 years 4 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
CHI
1999
ACM
14 years 2 months ago
Interactive 3D Sound Hyperstories for Blind Children
Interactive software is currently used for learning and entertainment purposes. This type of software is not very common among blind children because most computer games and elect...
Mauricio Lumbreras, Jaime Sánchez
ISORC
1998
IEEE
14 years 2 months ago
Specification of Real-Time Interaction Constraints
We present a coordination language and its semantics for specification and implementation of object-oriented realtime systems. Real-time systems operate under real-time constraint...
Brian Nielsen, Shangping Ren, Gul Agha
ECCV
2008
Springer
13 years 11 months ago
Vision-Based Multiple Interacting Targets Tracking via On-Line Supervised Learning
Abstract. Successful multi-target tracking requires locating the targets and labeling their identities. This mission becomes significantly more challenging when many targets freque...
Xuan Song, Jinshi Cui, Hongbin Zha, Huijing Zhao