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CGF
2011
14 years 7 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
CSEE
2011
Springer
14 years 7 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
CVPR
1999
IEEE
16 years 6 months ago
Extracting Textured Vertical Facades From Controlled Close-Range Imagery
We are developing a system to extract geodetic, textured CAD models from thousands of initially uncontrolled, close-range ground and aerial images of urban scenes. Here we describ...
Satyan R. Coorg, Seth J. Teller
CVPR
2007
IEEE
16 years 6 months ago
Recognizing Human Activities from Silhouettes: Motion Subspace and Factorial Discriminative Graphical Model
We describe a probabilistic framework for recognizing human activities in monocular video based on simple silhouette observations in this paper. The methodology combines kernel pr...
Liang Wang, David Suter
CVPR
2008
IEEE
16 years 6 months ago
A bi-illuminant dichromatic reflection model for understanding images
This paper presents a new model for understanding the appearance of objects that exhibit both body and surface reflection under realistic illumination. Specifically, the model rep...
Bruce A. Maxwell, Richard M. Friedhoff, Casey A. S...