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ECIS
2000
13 years 11 months ago
Modelling in the Digital World - An Anti-Realist Perspective
This paper considers how we are constructing and modelling digital realities, and considers the relationships between digital realities and our reality using concepts from traditio...
Matthew J. Dovey
CIKM
2008
Springer
13 years 12 months ago
How should users access the content of digital books?
I report briefly on some of my own work in each of these areas and elucidate some of the questions that this research has raised. Then I propose as a research agenda the developme...
Nina Wacholder
DGO
2007
150views Education» more  DGO 2007»
13 years 11 months ago
Integration of text-based applications into service-oriented architectures for transnational digital government
Significant efforts are currently being pursued by several countries and IT providers to deploy SOA (Service Oriented Architecture) designs of digital government systems that inte...
Andréa M. Matsunaga, Maurício O. Tsu...
JCDL
2005
ACM
111views Education» more  JCDL 2005»
14 years 3 months ago
Digitization and 3D modeling of movable books
Movable books provide interesting challenges for digitization and user interfaces design. We report in this paper some preliminary results in the building of a 3D visualization wo...
Pierre Cubaud, Jérôme Dupire, Alexand...
DIGRA
2005
Springer
14 years 3 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle