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SIGGRAPH
2000
ACM
14 years 2 months ago
The digital Michelangelo project: 3D scanning of large statues
We describe a hardware and software system for digitizing the shape and color of large fragile objects under non-laboratory conditions. Our system employs laser triangulation rang...
Marc Levoy, Kari Pulli, Brian Curless, Szymon Rusi...
JASIS
1998
172views more  JASIS 1998»
13 years 9 months ago
Speech Recognition for a Digital Video Library
The standard method for making the full content of audio and video material searchable and is to annotate it with humangenerated meta-data that describes the content in a way that...
Michael J. Witbrock, Alexander G. Hauptmann
CHI
2007
ACM
14 years 10 months ago
Software or wetware?: discovering when and why people use digital prosthetic memory
Our lives are full of memorable and important moments, as well as important items of information. The last few years have seen the proliferation of digital devices intended to sup...
Steve Whittaker, Vaiva Kalnikaité
JCDL
2003
ACM
231views Education» more  JCDL 2003»
14 years 3 months ago
Acquisition, Representation, Query and Analysis of Spatial Data: A Demonstration 3D Digital Library
The increasing power of techniques to model complex geometry and extract meaning from 3D information create complex data that must be described, stored, and displayed to be useful...
Jeremy Rowe, Anshuman Razdan, Arleyn Simon
CG
2004
Springer
13 years 9 months ago
Refereed digital publication of computer graphics educational materials
Computer Graphics as a discipline has undergone drastic modifications over the past decades. Indeed the phenomenal progress in both the technical and digital art domains requires ...
Frederico C. Figueiredo, Dena Elisabeth Eber, Joaq...