This paper describes a new qualitative-quantitative simulator to help buyers learn how to make decisions when they purchase goods. In this paper, we propose an elearning support s...
This paper discusses Betty's Brain, a teachable agent in the domain of river ecosystems that combines learning by teaching with self-regulation mentoring to promote deep lear...
Gautam Biswas, Krittaya Leelawong, Daniel Schwartz...
Interaction techniques that require users to adopt new behaviors mean that designers must take into account social acceptability and user experience otherwise the techniques may b...
Human movements are important cues for recognizing human actions, which can be captured by explicit modeling and tracking of actor or through space-time low-level features. Howeve...
In order to understand whether conceptual obscurity is truly the reason for the slow uptake of IMS Learning Design (LD), we have initiated an investigation into teachers' unde...
Michael Derntl, Susanne Neumann, Dai Griffiths, Pe...