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» Understanding Game Semantics Through Coherence Spaces
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DIGRA
2003
Springer
14 years 3 months ago
Exploration in computer games - a new starting point
Space, vast lands and dungeons… It is no coincidence that Space War and Adventure are among the best known of the first computer games. Both clearly appeal to the player’s cur...
Simon Egenfeldt-Nielsen
WWW
2009
ACM
14 years 10 months ago
Understanding user's query intent with wikipedia
Understanding the intent behind a user's query can help search engine to automatically route the query to some corresponding vertical search engines to obtain particularly re...
Jian Hu, Gang Wang, Frederick H. Lochovsky, Jian-T...
DIGRA
2003
Springer
14 years 3 months ago
Participatory design and opposing interests in development of educational computer games
In this study we have followed a participatory design process in a class of children aged 11 and 12. The development team, a group of Danish schoolteachers, invited the children t...
Rikke Magnussen, Morten Misfeldt, Tasha Buch
ICMI
2005
Springer
136views Biometrics» more  ICMI 2005»
14 years 3 months ago
Probabilistic grounding of situated speech using plan recognition and reference resolution
Situated, spontaneous speech may be ambiguous along acoustic, lexical, grammatical and semantic dimensions. To understand such a seemingly difficult signal, we propose to model th...
Peter Gorniak, Deb Roy
ICFP
2008
ACM
14 years 9 months ago
Space profiling for parallel functional programs
This paper presents a semantic space profiler for parallel functional programs. Building on previous work in sequential profiling, our tools help programmers to relate runtime res...
Daniel Spoonhower, Guy E. Blelloch, Robert Harper,...