Rendering high-quality computer animations requires intensive computation, and therefore a large amount of time. One way to speed up this process is to devise rendering algorithms...
Abstract. Octrees o er a powerful means for representing and manipulating 3-D objects. This paper presents an implementation of octree manipulations using a new approach on a share...
Vipin Chaudhary, K. Kamath, Prakash Arunachalam, J...
In the past, research on Multiprocessor Systems-on-Chip (MPSoC) has focused mainly on increasing the available processing power on a chip, while less effort was put into specific s...
Ana Lucia Varbanescu, Henk J. Sips, Arjan J. C. va...
The future Large Hadron Collider (LHC) to be built at CERN1, by the turn of the millenium, provides an ample source of challenging real-time computational problems. We report here...
In this paper we present the thread migration mechanism of DSM-PEPE, a multithreaded distributed shared memory system. DSM systems like DSM-PEPE provide a parallel environment to h...