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CSEE
2011
Springer
13 years 1 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
CIARP
2007
Springer
14 years 4 months ago
Human Detection in Indoor Environments Using Multiple Visual Cues and a Mobile Robot
In order to deploy mobile robots in social environments like indoor buildings, they need to be provided with perceptual abilities to detect people. In the computer vision literatur...
Stefan Pszczólkowski, Alvaro Soto
IBERAMIA
2010
Springer
13 years 8 months ago
Detection of Multiple People by a Mobile Robot in Dynamic Indoor Environments
Detection of multiple people is a key element for social robot design and it is a requirement for effective human-robot interaction. However, it is not an easy task, especially in...
José Alberto Méndez-Polanco, Ang&eac...
ICRA
2007
IEEE
164views Robotics» more  ICRA 2007»
14 years 4 months ago
Affect Recognition in Robot Assisted Rehabilitation of Children with Autism Spectrum Disorder
–This paper presents a novel affect-sensitive human-robot interaction framework for rehabilitation of children with autism spectrum disorder (ASD). The overall aim is to enable t...
Changchun Liu, Karla Conn, Nilanjan Sarkar, Wendy ...
AAAI
2008
14 years 19 days ago
Spatial Scaffolding for Sociable Robot Learning
Spatial scaffolding is a naturally occurring human teaching behavior, in which teachers use their bodies to spatially structure the learning environment to direct the attention of...
Cynthia Breazeal, Matt Berlin