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VR
2007
IEEE
168views Virtual Reality» more  VR 2007»
14 years 5 months ago
Can People Not Tell Left from Right in VR? Point-to-origin Studies Revealed Qualitative Errors in Visual Path Integration
Even in state-of-the-art virtual reality (VR) setups, participants often feel lost when navigating through virtual environments. In psychological experiments, such disorientation ...
Bernhard E. Riecke, Jan Malte Wiener
WSC
2008
14 years 1 months ago
Multiple worlds in simulation games for spatial decision making: Concept and architecture
In this paper we present the use of "what-if"-analysis in simulation games for spatial decision making by introducing the concept of multiple worlds. We expect that &quo...
Michele Fumarola, Alexander Verbraeck
WSC
1997
14 years 5 days ago
Forecasting Investment Opportunities Through Dynamic Simulation
Outcomes of this modeling research are the ability to facilitate comparisons of investment alternatives or strategies; regarding primary targets, possible annual revenues, promoti...
Stephen R. Parker
TMM
2010
135views Management» more  TMM 2010»
13 years 5 months ago
Image Classification With Kernelized Spatial-Context
Abstract--The goal of image classification is to classify a collection of unlabeled images into a set of semantic classes. Many methods have been proposed to approach this goal by ...
Guo-Jun Qi, Xian-Sheng Hua, Yong Rui, Jinhui Tang,...
UML
2001
Springer
14 years 3 months ago
Designing Procedural 4GL Applications through UML Modeling
: This paper presents a Unified Modeling Language (UML) model for VisualAge Generator (VG) business-oriented applications. This model was defined to bridge between two different mo...
Shiri Davidson, Mila Keren, Sara Porat, Gabi Zodik