Sciweavers

233 search results - page 43 / 47
» Understanding Visualization through Spatial Ability Differen...
Sort
View
DIGRA
2003
Springer
14 years 19 days ago
Exploration in computer games - a new starting point
Space, vast lands and dungeons… It is no coincidence that Space War and Adventure are among the best known of the first computer games. Both clearly appeal to the player’s cur...
Simon Egenfeldt-Nielsen
CVBIA
2005
Springer
14 years 28 days ago
Analyzing Anatomical Structures: Leveraging Multiple Sources of Knowledge
Analysis of medical images, especially the extraction of anatomical structures, is a critical component of many medical applications: surgical planning and navigation, and populati...
W. Eric L. Grimson, Polina Golland
SIGMOD
2008
ACM
191views Database» more  SIGMOD 2008»
14 years 7 months ago
Efficient aggregation for graph summarization
Graphs are widely used to model real world objects and their relationships, and large graph datasets are common in many application domains. To understand the underlying character...
Yuanyuan Tian, Richard A. Hankins, Jignesh M. Pate...
CHI
2006
ACM
14 years 7 months ago
Participatory design with proxies: developing a desktop-PDA system to support people with aphasia
In this paper, we describe the design and preliminary evaluation of a hybrid desktop-handheld system developed to support individuals with aphasia, a disorder which impairs the ab...
Jordan L. Boyd-Graber, Sonya S. Nikolova, Karyn Mo...
SCHOLARPEDIA
2010
80views more  SCHOLARPEDIA 2010»
13 years 5 months ago
Working memory
—Studies of attention and working memory address the fundamental limits in our ability to encode and maintain behaviorally relevant information, processes that are critical for g...
Alan Baddeley