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CHI
2011
ACM
12 years 11 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
CMC
1998
Springer
14 years 4 days ago
Multimodal Reference to Objects: An Empirical Approach
Abstract. In this chapter we report on an investigation into the principles underlying the choice of a particular referential expression to refer to an object located in a domain t...
Robbert-Jan Beun, Anita H. M. Cremers
WWW
2005
ACM
14 years 8 months ago
An experimental study on large-scale web categorization
Taxonomies of the Web typically have hundreds of thousands of categories and skewed category distribution over documents. It is not clear whether existing text classification tech...
Tie-Yan Liu, Yiming Yang, Hao Wan, Qian Zhou, Bin ...
TSD
2010
Springer
13 years 5 months ago
Expressive Gibberish Speech Synthesis for Affective Human-Computer Interaction
In this paper we present our study on expressive gibberish speech synthesis as a means for affective communication between computing devices, such as a robot or an avatar, and thei...
Selma Yilmazyildiz, Lukas Latacz, Wesley Mattheyse...
ACMDIS
2006
ACM
14 years 1 months ago
Storyboarding: an empirical determination of best practices and effective guidelines
Storyboarding is a common technique in HCI and design for demonstrating system interfaces and contexts of use. Despite its recognized benefits, novice designers still encounter ch...
Khai N. Truong, Gillian R. Hayes, Gregory D. Abowd