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CHI
2009
ACM
14 years 8 months ago
Towards human-centered support for indoor navigation
This paper presents a new perspective for the design of indoor navigation support. In contrast to technology oriented approaches coming from Context Awareness research, we argue f...
Leonardo Ramirez, Sebastian Denef, Tobias Dyrks
SOFSEM
2009
Springer
14 years 5 months ago
When Analysis Fails: Heuristic Mechanism Design via Self-correcting Procedures
Abstract. Computational mechanism design (CMD) seeks to understand how to design game forms that induce desirable outcomes in multiagent systems despite private information, self-i...
David C. Parkes
WSC
2007
13 years 10 months ago
Work smarter, not harder: guidelines for designing simulation experiments
We present the basic concepts of experimental design, the types of goals it can address, and why it is such an important and useful tool for simulation. A well-designed experiment...
Susan M. Sanchez
CGA
2006
13 years 8 months ago
Secrets to Success and Fatal Flaws: The Design of Large-Display Groupware
Large displays are becoming increasingly common technologies in the workplace because of their potential as information displays and collaboration surfaces. Despite its growing ub...
Elaine M. Huang, Elizabeth D. Mynatt, Daniel M. Ru...
ICDE
2003
IEEE
114views Database» more  ICDE 2003»
14 years 9 months ago
Designing a Super-Peer Network
A super-peer is a node in a peer-to-peer network that operates both as a server to a set of clients, and as an equal in a network of super-peers. Super-peer networks strike a bala...
Beverly Yang, Hector Garcia-Molina