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ACMDIS
2004
ACM
14 years 1 months ago
Making tea: iterative design through analogy
The success of translating an analog or manual practice into a digital interactive system may depend on how well that translation captures not only the functional what and how asp...
Monica M. C. Schraefel, Gareth V. Hughes, Hugo R. ...
ENVSOFT
2007
78views more  ENVSOFT 2007»
13 years 8 months ago
CREDOS: A Conservation Reserve Evaluation And Design Optimisation System
A number of spatial decision support systems (SDSSs) are already available for the systematic planning of conservation reserves. These existing systems offer varying levels of int...
Neville D. Crossman, Lyall M. Perry, Brett A. Brya...
CHI
2005
ACM
14 years 8 months ago
Hug over a distance
People in close relationships, who are separated by distance, often have difficulty expressing intimacy adequately. Based on the results of an ethnographic study with couples, a p...
Florian Mueller, Frank Vetere, Martin R. Gibbs, Je...
CHI
2009
ACM
14 years 8 months ago
soft(n): toward a somaesthetics of touch
This paper explores the concept of somaesthetics as an approach to the design of expressive interaction. This concept is exemplified through the design process of soft(n), an inte...
Thecla Schiphorst
NORDICHI
2004
ACM
14 years 1 months ago
Wolves, football, and ambient computing: facilitating collaboration in problem solving systems through the study of human and an
This paper describes how computer-human interaction in ambient computing environments can be best informed by conceptualizing of such environments as problem solving systems. Typi...
David W. Eccles, Paul T. Groth