Sciweavers

2040 search results - page 25 / 408
» Understanding interaction design practices
Sort
View
CRIWG
2007
13 years 8 months ago
Deployment of Ontologies for an Effective Design of Collaborative Learning Scenarios
Two of the most important research subjects during the development of intelligent authoring systems (IAS) for education are the modeling of knowledge and the extraction of knowledg...
Seiji Isotani, Riichiro Mizoguchi
IVS
2006
84views more  IVS 2006»
13 years 7 months ago
Finding and understanding reusable designs from large hierarchical repositories
This paper describes a prototype called CoMem (Corporate Memory) that supports the finding and understanding of useful items in large hierarchical repositories. The particular dom...
Peter Demian, Renate Fruchter
ACMDIS
2004
ACM
14 years 24 days ago
The calder toolkit: wired and wireless components for rapidly prototyping interactive devices
Toolkits and other tools have dramatically reduced the time and technical expertise needed to design and implement graphical user interfaces (GUIs) allowing high-quality, iterativ...
Johnny C. Lee, Daniel Avrahami, Scott E. Hudson, J...
CHI
2010
ACM
14 years 14 days ago
FrameWire: a tool for automatically extracting interaction logic from paper prototyping tests
Paper prototyping offers unique affordances for interface design. However, due to its spontaneous nature and the limitations of paper, it is difficult to distill and communicate a...
Yang Li, Xiang Cao, Katherine Everitt, Morgan Dixo...
INTERACTIONS
2010
97views more  INTERACTIONS 2010»
13 years 5 months ago
Design challenge based learning (DCBL) and sustainable pedagogical practice
s on Human Factors in Computing Systems. CHI ‘07. New York: ACM, 2007. university environment at scale, with structure, and with rigor. The notion of studio culture and learning ...
Eli Blevis