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CHI
2010
ACM
14 years 2 months ago
Understanding and evaluating cooperative games
Cooperative design has been an integral part of many games. With the success of games like Left4Dead, many game designers and producers are currently exploring the addition of coo...
Magy Seif El-Nasr, Bardia Aghabeigi, David Milam, ...
INFSOF
2007
145views more  INFSOF 2007»
13 years 7 months ago
Metrics for data warehouse conceptual models understandability
Due to the principal role of Data warehouses (DW) in making strategy decisions, data warehouse quality is crucial for organizations. Therefore, we should use methods, models, tech...
Manuel A. Serrano, Juan Trujillo, Coral Calero, Ma...
WOA
2000
13 years 8 months ago
Designing an Agent to Support Interactive Access to Museum Information
If we consider most applications accessible through the Web, we can notice a lack of support able to adapt to the different information needs that different users may have regardi...
Luisa Marucci, Fabio Paternò
CHI
2010
ACM
13 years 11 months ago
Designing games for learning: insights from conversations with designers
This paper presents insights about design practices that can lead to effective and fun games for learning, gleaned from interviews with experienced game developers. We based our a...
Katherine Isbister, Mary Flanagan, Chelsea Hash
BMCBI
2006
110views more  BMCBI 2006»
13 years 7 months ago
Design of a combinatorial DNA microarray for protein-DNA interaction studies
Background: Discovery of precise specificity of transcription factors is an important step on the way to understanding the complex mechanisms of gene regulation in eukaryotes. Rec...
Julian Mintseris, Michael B. Eisen