Abstract. There are evolutionary trajectories in two different but related spaces, design space and niche space. Coevolution occurs in parallel trajectories in both spaces, with co...
As human computer interface gets more immersive, it will need to explicitly draw upon cognitive science as a basis for understanding what people are capable of doing. User experie...
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
This paper echoes and points to work we have presented elsewhere on establishing the links between issues of sustainability and interaction design. The significant contribution of ...
Eli Blevis, Youn-Kyung Lim, David Roedl, Erik Stol...