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» Understanding interaction design practices
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CHI
2008
ACM
14 years 11 months ago
The design of gaze behavior for embodied social interfaces
Non-verbal behavior, particularly gaze, is a crucial part of human communication. To interact with humans in a rich, natural way, social interfaces need to use this communicative ...
Bilge Mutlu
CONTENT
2001
Springer
14 years 3 months ago
Screen Play: Film and the Future of Interactive Entertainment
This paper looks at existing computer games and virtual environments from the perspective of film theory and practice. From this, we will draw conclusions about the ways in which ...
Andy Clarke, Grethe Mitchell
IWEC
2004
14 years 4 days ago
Social Translucence of the Xbox Live Voice Channel
Abstract. In this paper we use the concept of `social translucence' to understand users' initial reaction to, and use of, the voice communication channel provided by Xbox...
Martin R. Gibbs, Kevin Hew, Greg Wadley
CHI
2011
ACM
13 years 2 months ago
Designing sports: a framework for exertion games
Exertion games require investing physical effort. The fact that such games can support physical health is tempered by our limited understanding of how to design for engaging exert...
Florian Mueller, Darren Edge, Frank Vetere, Martin...
FLAIRS
2008
14 years 1 months ago
Problem Posing in AnimalWatch: An Interactive System for Student-Authored Content
Bringing users into the process of content development may help to reduce the time and cost associated with tutoring system development, and may benefit users by deepening their u...
Mike Birch, Carole R. Beal