Designers generally agree that understanding the context of use is important in designing products. However, technologically advanced products such as personal robots engender com...
This paper's intention is to adapt prediction algorithms well known in the field of time series analysis to problems being faced in the field of mobile robotics and Human-Robo...
The design of Tangible Interfaces has already evolved since the first projects were developed. Frameworks and taxonomies have helped to understand the field of Tangible Interactio...
This paper explains how semantic frameworks can be used to support successful e-Government initiatives by connecting system design to a shared understanding of interactions and pr...
Charles Crichton, Jim Davies, Jeremy Gibbons, Stev...
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...