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CVPR
2008
IEEE
15 years 24 days ago
Action recognition using ballistic dynamics
We present a Bayesian framework for action recognition through ballistic dynamics. Psycho-kinesiological studies indicate that ballistic movements form the natural units for human...
Shiv Naga Prasad Vitaladevuni, Vili Kellokumpu, La...
ACMDIS
2000
ACM
14 years 3 months ago
Touch Me, Hit Me and I Know How You Feel: A Design Approach to Emotionally Rich Interaction
In this paper we propose a 3-step method for designing emotionally rich interactions, illustrated by the design of an alarm clock. By emotionally rich interaction we understand in...
Stephan Wensveen, Kees Overbeeke, J. P. Djajadinin...
CHI
2008
ACM
14 years 11 months ago
Reality-based interaction: a framework for post-WIMP interfaces
We are in the midst of an explosion of emerging humancomputer interaction techniques that redefine our understanding of both computers and interaction. We propose the notion of Re...
Robert J. K. Jacob, Audrey Girouard, Leanne M. Hir...
TVCG
2010
153views more  TVCG 2010»
13 years 9 months ago
A Visual Analytics Approach to Understanding Spatiotemporal Hotspots
As data sources become larger and more complex, the ability to effectively explore and analyze patterns amongst varying sources becomes a critical bottleneck in analytic reasoning...
Ross Maciejewski, Stephen Rudolph, Ryan Hafen, Ahm...
IWEC
2007
14 years 6 days ago
Game Design Guided by Visual Attention
Abstract. Visual attention plays a critical role in game playing. A better understanding of the allocation of visual attention can benefit the design of game scenarios. In this pa...
Li Jie, James J. Clark