Sciweavers

57 search results - page 4 / 12
» Understanding social interaction in world of warcraft
Sort
View
CHI
2011
ACM
13 years 1 months ago
From the lab to the world: lessons from extending a pointing technique for real-world use
We present the Pointing Magnifier as a case study for understanding the issues and challenges of deploying lab-validated pointing facilitation techniques into the real world. The ...
Alex Jansen, Leah Findlater, Jacob O. Wobbrock
ASUNAM
2010
IEEE
13 years 1 months ago
A Study on Social Network Metrics and Their Application in Trust Networks
Social network analysis has recently gained a lot of interest because of the advent and the increasing popularity of social media, such as blogs, social networks, microblogging, o...
Iraklis Varlamis, Magdalini Eirinaki, Malamati D. ...
CHI
2003
ACM
14 years 10 months ago
Social regulation in virtual spaces
The described dissertation focuses on social regulation of user behavior within virtual social spaces. A multi-year field study of two fantasy-based game MUDs (multi-user dungeons...
Jack Muramatsu
HICSS
2010
IEEE
215views Biometrics» more  HICSS 2010»
14 years 4 months ago
Investigating the Drivers of the Continuous Use of Social Virtual Worlds
Social virtual worlds (SVWs) have become increasingly important environments for social interaction, especially for the younger generations. For SVWs to be economically sustainabl...
Matti Mäntymäki, Jani Merikivi
COSIT
2011
Springer
246views GIS» more  COSIT 2011»
12 years 9 months ago
The Social Connection in Mental Representations of Space: Explicit and Implicit Evidence
If spatial cognition hopes to understand memory of and reasoning about real-world environments, then all aspects of the environment, both spatial and non-spatial need to be conside...
Holly A. Taylor, Qi Wang, Stephanie A. Gagnon, Kei...