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CSCW
2008
ACM
13 years 9 months ago
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays
As large displays become prevalent in public spaces, they could be employed to create novel game experiences for the public. We present an exploratory study of an ad-hoc multiplay...
Xiang Cao, Michael Massimi, Ravin Balakrishnan
HICSS
2007
IEEE
83views Biometrics» more  HICSS 2007»
14 years 2 months ago
Does Culture Interact with Media Richness? The Effects of Audio vs. Video Conferencing on Chinese and American Dyads
Eastern and Western cultures differ along several dimensions affecting computer-supported collaborative work. We consider one such dimension, low context (requiring little situati...
Leslie D. Setlock, Pablo-Alejandro Quinones, Susan...
CHI
2011
ACM
12 years 11 months ago
Dealing with death in design: developing systems for the bereaved
Increasingly, systems are being developed and used in ways that involve end of life issues such as death, dying, and bereavement. Yet design considerations and guidelines for tech...
Michael Massimi, Ronald M. Baecker
CHI
2005
ACM
14 years 8 months ago
Digital backchannels in shared physical spaces: experiences at an academic conference
There are a variety of digital tools for enabling people who are physically separated by time and space to communicate and collaborate. Widespread use of some of these tools, such...
Joseph F. McCarthy, Danah Boyd
CSCW
2004
ACM
14 years 1 months ago
Territoriality in collaborative tabletop workspaces
Researchers seeking alternatives to traditional desktop computers have begun exploring the potential collaborative benefits of digital tabletop displays. However, there are still ...
Stacey D. Scott, M. Sheelagh T. Carpendale, Kori M...