Sciweavers

180 search results - page 27 / 36
» Understanding the work of an HCI practitioner
Sort
View
CSCW
2012
ACM
12 years 3 months ago
Come meet me at Ulduar: progression raiding in world of warcraft
In spite of decades of research on virtual worlds, our understanding of one popular form of virtual world behavior— raiding—remains limited. Raiding is important because it en...
Jeffrey Bardzell, Jeffrey Nichols, Tyler Pace, Sha...
CANDT
2009
13 years 11 months ago
The conference room as a toolbox: technological and social routines in corporate meeting spaces
HCI, CSCW, and ubicomp researchers have developed new technologies and interaction techniques to support collaboration, ranging from electronic whiteboards to software supporting ...
Christopher Plaue, John T. Stasko, Mark Baloga
SIGMOD
2009
ACM
190views Database» more  SIGMOD 2009»
14 years 7 months ago
Augmented social cognition: using social web technology to enhance the ability of groups to remember, think, and reason
We are experiencing a new Social Web, where people share, communicate, commiserate, and conflict with each other. As evidenced by systems like Wikipedia, twitter, and delicious.co...
Ed H. Chi
CHI
2008
ACM
14 years 8 months ago
Exploring the role of the reader in the activity of blogging
Within the last decade, blogs have become an important element of popular culture, mass media, and the daily lives of countless Internet users. Despite the medium's interacti...
Eric Baumer, Mark Sueyoshi, Bill Tomlinson
CHI
2005
ACM
14 years 8 months ago
Behaviour, realism and immersion in games
Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersi...
Kevin Cheng, Paul A. Cairns