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NN
2006
Springer
140views Neural Networks» more  NN 2006»
13 years 8 months ago
Neural mechanism for stochastic behaviour during a competitive game
Previous studies have shown that non-human primates can generate highly stochastic choice behaviour, especially when this is required during a competitive interaction with another...
Alireza Soltani, Daeyeol Lee, Xiao-Jing Wang
CVPR
2009
IEEE
15 years 4 months ago
Towards Total Scene Understanding: Classification, Annotation and Segmentation in an Automatic Framework
Given an image, we propose a hierarchical generative model that classifies the overall scene, recognizes and segments each object component, as well as annotates the image with ...
Fei-Fei Li 0002, Li-Jia Li, Richard Socher
CHI
2005
ACM
14 years 9 months ago
Behaviour, realism and immersion in games
Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersi...
Kevin Cheng, Paul A. Cairns
ECSCW
2007
13 years 10 months ago
Behaviours and Preferences when Coordinating Mediated Interruptions: Social and System influence
Abstract. There is a growing interest in technologies for supporting individuals to manage their accessibility for interruptions. The applicability of these technologies is likely ...
Natalia A. Romero, Agnieszka Matysiak Szóst...
WEBIST
2008
13 years 10 months ago
A Process Mining Approach to Analyse User Behaviour
Abstract. Designing and personalising systems for specific user groups encompasses a lot of effort with respect to analysing and understanding user behaviour. The goal of our paper...
Laura Maruster, Niels R. Faber, René J. Jor...