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CGF
2010
99views more  CGF 2010»
13 years 8 months ago
Understanding Interactive Legends: a Comparative Evaluation with Standard Widgets
Interactive information visualization systems rely on widgets to allow users to interact with the data and modify the representation. We define interactive legends as a class of c...
Nathalie Henry Riche, Bongshin Lee, Catherine Plai...
ISSA
2008
13 years 10 months ago
The Impact of Information Security Awareness Training on Information Security Behaviour: The Case for Further Research
Information Security awareness initiatives are seen as critical to any information security programme. But, how do we determine the effectiveness of these awareness initiatives? W...
Tony Stephanou, Rabelani Dagada
HRI
2009
ACM
14 years 3 months ago
Using bio-electrical signals to influence the social behaviours of domesticated robots
Several emerging computer devices read bio-electrical signals (e.g., electro-corticographic signals, skin biopotential or facial muscle tension) and translate them into computer- ...
Paul Saulnier, Ehud Sharlin, Saul Greenberg
COMPSAC
2003
IEEE
14 years 2 months ago
Effects of Introducing Survival Behaviours into Automated Negotiators
With the rise of distributed e-commerce in recent years, demand for automated negotiation has increased. In turn, this has facilitated a demand for ever more complex algorithms to...
Peter Henderson, Stephen Crouch, Robert John Walte...
IAT
2008
IEEE
14 years 3 months ago
Collective User Behaviour and Tag Contextualisation in Folksonomies
Collaborative tagging systems have emerged in recent years to become popular tools for organising information on the Web. While collaborative tagging offers many advantages, they ...
Ching-man Au Yeung, Nicholas Gibbins, Nigel Shadbo...