In this paper, we propose an architecture to regulate the bandwidth usage of multimedia streams in networked virtual environments. In this architecture, intelligent proxies are pla...
controls often required for gameplay hinder the potential for social interaction, especially in domestic settings. Purple Crayon, an interactive electronic entertainment environme...
Min Xin, Ehud Sharlin, Mario Costa Sousa, Saul Gre...
This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
Abstract We present an alternative interface that allows users to perceive new sensations in virtual environments. Gaze-based interaction in virtual environments creates the feelin...
This paper describes a virtual reality system that realizes both an avatar motion control and a virtual object manipulation without avatar representation. Our goal is to do seamle...