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EVI
2010
94views more  EVI 2010»
13 years 2 months ago
Collective neuro-evolution for evolving specialized sensor resolutions in a multi-rover task
This article presents results from an evaluation of the collective neuro-evolution (CONE) controller design method. CONE solves collective behavior tasks, and increases task perfor...
Geoff S. Nitschke, Martijn C. Schut, A. E. Eiben
IROS
2008
IEEE
133views Robotics» more  IROS 2008»
14 years 1 months ago
Haptic display of dynamic systems subject to holonomic constraints
Abstract— In this paper, we present a framework that enables an operator to haptically and visually interact with a dynamic simulation subject to virtual holonomic constraints. T...
Adolfo Rodriguez, Luis Basañez, J. Edward C...
TOG
2002
167views more  TOG 2002»
13 years 7 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
AI
2004
Springer
13 years 7 months ago
Brain-actuated interaction
Over the last years evidence has accumulated that shows the possibility to analyze human brain activity on-line and translate brain states into actions such as selecting a letter ...
José del R. Millán, Fréd&eacu...
VRST
2009
ACM
14 years 1 months ago
3D object arrangement for novice users: the effectiveness of combining a first-person and a map view
Arranging 3D objects in Virtual Environments can be a complex, error prone and time consuming task, especially for users who are not familiar with interfaces for 3D navigation and...
Luca Chittaro, Roberto Ranon, Lucio Ieronutti