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UIST
2010
ACM
13 years 5 months ago
UIMarks: quick graphical interaction with specific targets
This paper reports on the design and evaluation of UIMarks, a system that lets users specify on-screen targets and associated actions by means of a graphical marking language. UIM...
Olivier Chapuis, Nicolas Roussel
ICC
2009
IEEE
127views Communications» more  ICC 2009»
14 years 2 months ago
Security Games with Incomplete Information
—We study two-player security games which can be viewed as sequences of nonzero-sum matrix games where at each stage of the iterations the players make imperfect observations of ...
Kien C. Nguyen, Tansu Alpcan, Tamer Basar
MM
2006
ACM
96views Multimedia» more  MM 2006»
14 years 1 months ago
Takashi's seasons
Takashi’s Seasons is a sequential live shadow puppet/video performance in which a number of interpretations of the four seasons are performed by an artist. Controlled with fishi...
Takashi Kawashima, Togo Kida, Yoshimasa Niwa
RT
1999
Springer
13 years 11 months ago
Space-Time Hierarchical Radiosity
This paper presents a new hierarchical simulation algorithm allowing the calculation of radiosity solutions for time-dependent scenes where all motion is known a priori. Such solut...
Cyrille Damez, François X. Sillion
CVPR
2007
IEEE
14 years 9 months ago
Recognizing Human Activities from Silhouettes: Motion Subspace and Factorial Discriminative Graphical Model
We describe a probabilistic framework for recognizing human activities in monocular video based on simple silhouette observations in this paper. The methodology combines kernel pr...
Liang Wang, David Suter