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» Unified Modeling of Complex Real-Time Control Systems
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LREC
2010
203views Education» more  LREC 2010»
13 years 9 months ago
MPC: A Multi-Party Chat Corpus for Modeling Social Phenomena in Discourse
In this paper, we describe our experience with collecting and creating an annotated corpus of multi-party online conversations in a chat-room environment. This effort is part of a...
Samira Shaikh, Tomek Strzalkowski, Aaron Broadwell...
DAC
2007
ACM
13 years 12 months ago
A Probabilistic Approach to Model Resource Contention for Performance Estimation of Multi-featured Media Devices
The number of features that are supported in modern multimedia devices is increasing faster than ever. Estimating the performance of such applications when they are running on sha...
Akash Kumar, Bart Mesman, Henk Corporaal, Bart D. ...
DEXAW
2008
IEEE
98views Database» more  DEXAW 2008»
14 years 2 months ago
Interface for Multidisciplinary Virtual Prototype Components
Computer-based concurrent engineering of products, denoted as Virtual Engineering (VE), is used extensively to meet the requirements of product development. Current research deals...
Stephan Vornholt, Ingolf Geist
WSC
1998
13 years 9 months ago
Visual Simulation Environment
This paper introduces the Visual Simulation Environment (VSE). VSE has been developed under research funding, primarily from the U.S. Navy for over a decade. It enables discrete-e...
Osman Balci, Anders I. Bertelrud, Chuck M. Esterbr...
FSTTCS
2008
Springer
13 years 9 months ago
Explicit Muller Games are PTIME
Regular games provide a very useful model for the synthesis of controllers in reactive systems. The complexity of these games depends on the representation of the winning condition...
Florian Horn