Adaptation of visually guided reaching movements in novel visuomotor environments (e.g. wearing prism goggles) comprises not only motor adaptation but also substantial sensory ada...
Adrian Haith, Carl P. T. Jackson, R. Chris Miall, ...
The levels of immersion and presence felt by users in a Virtual Environment (VE) are very important factors that dictate the quality of the Virtual Reality (VR) experience. Sensor...
Biological sensorimotor systems are not static maps that transform input sensory information into output motor behavior. Evidence from many lines of research suggests that their r...