Constructing models of systems that change their structure over time has proved to be a challenging problem, with several proposed solutions. We present two of these approaches an...
Fernando J. Barros, Bernard P. Zeigler, Paul A. Fi...
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
The efficient simulation of multi-agent systems presents particular challenges which are not addressed by current parallel discrete event simulation (PDES) models and techniques. ...
Michael Lees, Brian Logan, Rob Minson, Ton Oguara,...
P2P systems have witnessed phenomenal development in recent years. Evaluating and analyzing new and existing algorithms and techniques is a key issue for developers of P2P systems...
Tien Tuan Anh Dinh, Georgios K. Theodoropoulos, Ro...
We present an improved sweep metaheuristic for discrete event simulation optimization. The sweep algorithm is a tree search similar to beam search. The basic idea is to run a limi...