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CGF
2008
165views more  CGF 2008»
13 years 8 months ago
GPU-based Fast Ray Casting for a Large Number of Metaballs
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita
CGF
2008
84views more  CGF 2008»
13 years 8 months ago
Frame Sequential Interpolation for Discrete Level-of-Detail Rendering
In this paper we present a method for automatic interpolation between adjacent discrete levels of detail to achieve smooth LOD changes in image space. We achieve this by breaking ...
Daniel Scherzer, Michael Wimmer
JSAC
2008
86views more  JSAC 2008»
13 years 8 months ago
Distributed function calculation and consensus using linear iterative strategies
Given an arbitrary network of interconnected nodes, we develop and analyze a distributed strategy that enables a subset of the nodes to calculate any given function of the node val...
Shreyas Sundaram, Christoforos N. Hadjicostis
JMLR
2006
153views more  JMLR 2006»
13 years 8 months ago
Collaborative Multiagent Reinforcement Learning by Payoff Propagation
In this article we describe a set of scalable techniques for learning the behavior of a group of agents in a collaborative multiagent setting. As a basis we use the framework of c...
Jelle R. Kok, Nikos A. Vlassis
ENTCS
2007
70views more  ENTCS 2007»
13 years 8 months ago
Component Substitutability via Equivalencies of Component-Interaction Automata
We provide a new look at formal aspects of component substitutability (replacement of a component with a new one) and independent implementability (reuse of a component in any sys...
Ivana Cerná, Pavlína Vareková...