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HICSS
2008
IEEE
151views Biometrics» more  HICSS 2008»
14 years 2 months ago
Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces
Persistent digital media extend content beyond immediate ephemeral interactions and conversations. Systems such as email, instant messaging, digital kiosks, social networking site...
Silvia Lindtner, Bonnie A. Nardi
OTM
2007
Springer
14 years 1 months ago
Spontaneous Privacy Policy Negotiations in Pervasive Environments
Abstract. Privacy issues are a major burden for the acceptance of pervasive applications. They may ultimately result in the rejection of new services despite their functional beneï...
Sören Preibusch
WISER
2004
ACM
14 years 29 days ago
Software, architecture, and participatory design
Much work in software architecture has been inspired by work in physical architecture, in particular Alexander’s work on ‘design patterns’. By contrast, Alexander’s work i...
Stephen Rank, Carl O'Coill, Cornelia Boldyreff, Ma...
TEI
2009
ACM
166views Hardware» more  TEI 2009»
14 years 6 days ago
Pendaphonics: a tangible pendulum-based sonic interaction experience
Pendaphonics is a tangible physical-digital-sonic environment and interactive system that engages users in individual, collaborative, group, and distributed interactive experience...
Anne-Marie Skriver Hansen, Dan Overholt, Winslow B...
AAAI
2010
13 years 9 months ago
A Layered Approach to People Detection in 3D Range Data
People tracking is a key technology for autonomous systems, intelligent cars and social robots operating in populated environments. What makes the task difficult is that the appea...
Luciano Spinello, Kai Oliver Arras, Rudolph Triebe...