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CHI
2008
ACM
14 years 7 months ago
Acceptance of augmented reality instructions in a real work setting
The differences between Augmented Reality (AR) systems and computer display based systems create a need for a different approach to the design and development of AR systems. To un...
Björn J. E. Johansson, Susanna Nilsson
ACMDIS
2000
ACM
13 years 11 months ago
Just-in-Time Design in a Fast-Paced Product Group
In real world development environments where deadlines are fixed, a designer must craft a process that works with the team and within the constraints of a project. The traditional...
Margo Lustig Ezekiel
CHI
2005
ACM
14 years 7 months ago
Interaction design for literature-based discovery
Rapid growth in the scientific literature makes it increasingly difficult for scientists to keep abreast of findings outside their own narrowing fields of expertise. To help biome...
Meredith M. Skeels, Kiera Henning, Meliha Yetisgen...
UIST
2004
ACM
14 years 26 days ago
"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
Ed Huai-hsin Chi, Jin Song, Greg Corbin
SOFTVIS
2010
ACM
13 years 7 months ago
An interactive ambient visualization for code smells
Code smells are characteristics of software that indicate that code may have a design problem. Code smells have been proposed as a way for programmers to recognize the need for re...
Emerson R. Murphy-Hill, Andrew P. Black